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IntelliChoice Value Rating
The chart above shows the purchase price versus ownership cost for each car from a specific vehicle class. The cars with better than average ownership cost/purchase price correlations are the best values, and these best value cars are represented by the dots below the curve. (i.e. the cars that have a lower ownership cost compared to its purchase price.) Those cars, which are worse than average or poor values, appear above the curve.
One way to view the graph is to draw a vertical line through any purchase price. You may see several dots that fall on this line - each of which is a car with a similar purchase price. However, notice the difference in ownership costs of each car represented by the vertical position of the dot. Two cars with the same purchase price can have thousands of dollars difference in ownership costs. This is what separates "good value" cars from "poor value" cars.
What is a good car value?
A "good car value" is one whose cost to own and operate is less than expected. The lower the cost to own and operate a car compared to what is expected, the better the value of that car.
But how do we know a car's "expected cost"?
For each car in the class, IntelliChoice plots the car's purchase price against the total five-year cost to own and operate it as determined by IntelliChoice research. Each dot on the above chart represents a specific car. Generally, we find that as the purchase price of the car increases, the cost to own and operate that car increases. This is why the dots on the graph tend to rise upward and to the right. This phenomenon also makes intuitive sense - as the purchase price rises, financing costs tend to rise, as do insurance, depreciation, taxes, and most other car ownership costs.
This is an important concept. It's normal for car ownership costs to rise as purchase price rises. Therefore, we can't just establish one "average" ownership cost number for each class, since cars in the class have different purchase prices. (This is why the "Relative" shown on each chart is different for cars in the same car class.)
Using statistical techniques, IntelliChoice "connects the dots" to form a curve that defines, for this car class, the relationship between the car's purchase price and car's ownership costs. This curve is our "expected cost" curve. The curve defines, for any car in the class, the five-year ownership cost that we would expect to see at each possible purchase price. If every car in the class were an average value, then all the dots would fall exactly on the curve. However, it's rare that any dot is exactly on the curve. Some dots are a little higher or lower, and some are a lot higher or lower. The dots that are a little lower are better than average car values, while the dots that are a lot lower are excellent car values (A dot that is a lot lower than the curve has ownership costs much lower than expected for a car of its purchase price). Conversely, a dot a little higher than the curve is a poorer than average car value, while a dot that is much higher than the curve is a poor car value.
Value is a relative term, not an absolute term. It is performing better than the logical expectation.
So is a Mercedes-Benz E320 expensive to own and operate? Certainly in an absolute sense. Most other cars cost less. But, when its cost to own and operate is plotted against cars with comparable invoice prices, the E320 costs less. So the E320 is not expensive to own and operate - it is a good car value. The Mercedes does not have low ownership costs, but it has low ownership costs for its invoice price.
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Article From Motor Trend Magazine
Road Test: 2005 Chevrolet Cobalt SS Supercharged vs. 2005 Dodge SRT4Joy Sticks: One's been digitized for the PS2 generation; the other ought to be. Here's how the Dodge SRT4 and Chevy Cobalt SS perform in the real world. / By Frank Markus / Photography by Brian Vance /
Article provided by: Motor Trend Magazine
The sun SHINES brightly off the white stone buildings, a smooth and lightly traveled road winds along granite cliffs that jut from a glassy Mediterranean. We stop for a photograph of the Dodge SRT4. Click. Minutes later we're plunging down through the corkscrew at California's Laguna Seca circuit, closing on a remarkably well-driven Nissan Primera 2.0 that looks about as out of place here as the Dodge did in Italy. Of course, it's all as imaginary as SpongeBob's sex life. Our assignment is to evaluate America's latest weapons in the hot-rod econobox wars, but Sony's new video game, Gran Turismo 4, is distracting us. Everything in the game looks real, and the vehicle dynamics are tailored to match track tests of real cars. Drivers in GT4 start with limited funds (just like in real life) to buy a cheap car that can win purse money to spend tuning it for better performance or trading up. Supersize This GT4's Tuner Village allows players to buy numerous performance parts for their cars. Real life available upgrades for our testers include:Cobalt SS Supercharged • Exhaust manifold and catalyst-back pipes (5 horses); tie-rod ends; spoiler (June, prices pending) SRT4 • Dodge factory ACR package ($1195): smaller, wider 16x7.0-inch BBS wheels, more aggressive 225/45ZR16 BFGoodrich KDW2 tires, adjustable shocks with lowered spring seats, larger front bar (19 mm versus 16 mm) • Mopar turbo upgrade kits: 10 horses/10 pound-feet ($399); 30 horses/30 pound-feet ($999); 35 horses/30 pound-feet ($1599); 70 horses/70 pound-feet (price pending) • Mopar suspension mods: anti-roll bars, springs, bushings, height-adjustable coil-over-shock conversions | Naturally, the only selling features that count on these digital cars are low price, high performance, and the broad availability of aftermarket parts to further improve performance--the same factors that motivate sales in the real-life sport-compact segment, vastly outweighing traditional concerns like refinement, ride harshness, resale value, or anything else Consumer Reports treasures. In 2002, two Americans crashed the Asian-dominated rice-rocket party: the Dodge Neon American Club Racer (ACR) and the Ford SVT Focus (both became digitized for Gran Turismo 2). Since then, Dodge has steadily upped the ante, swapping the ACR monogram for SRT4 and jumping from 150 to 215 horsepower in 2003 courtesy of a 2.4-liter turbo. Last year, the SRT gang boosted output to 230 horses and 250 pound-feet and prescribed a Quaife limited-slip differential like Nicorette for tire smoking. Still not hot enough? Visit Mopar for further over-the-counter upgrades (see sidebar). Ford's SVT group is on hiatus, so the fastest Focus is sidelined for 2005, but Chevy hopes to fill the void with its svelte and swift Cobalt SS Supercharged. Bolting a Roots-type blower onto the light, free-revving 2.0-liter Ecotec four-cylinder adds 60 horses and 45 pound-feet, and another Quaife diff endeavors to keep both front tires spinning and tugging in unison. Tweaks to the steering, brakes, and suspension reveal the potential of the stout Delta platform that first appeared under the milquetoast Saturn Ion. But wait a minute--the Cobalt is a no-show on GT4's list of 700 digital cars. Curses! ... >>next page
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